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Old Jul 13, 2006, 09:01 PM // 21:01   #1
Ascalonian Squire
 
Join Date: Jul 2006
Location: Indiana
Guild: Vins Knights (VK)
Profession: R/
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Default Ritualist Spike (Archane Echo + Doom)

I was screwing around one day and I came up with this build. I don't know if anyone has posted it or not, but it works well in Random Arenas from testing. The team would probably have one of these, 2 Obsidian Flame spikers, and a Monk.



Ritualist/Mesmer

Attributes-

Communing - 12
Spawning - 16 (12 + 1 + 3)


Skills-

Boon of Creation
Pain
Shadowsong
Shelter
Bloodsong
Doom
Archane Echo
(open)



The basic way you want to run the build is letting the Rt set up the spirits, so Doom can work well. Doom hits for 42 Lightning damage for each recharging spirit the Rt has, so it will hit for a max of 135 (capped there). The spirits, therefore, aren't really needed for the spike, but for the extra damage they should be set up close to or in a spot the enemy will have to go. Then, you use Archane Echo and Doom. When you run low on energy, switch to your 2nd weapon set (adding energy set) and keep spamming Doom as long as you have all of the spirits recharging.

Once while in Random Arenas, I was teamed with an Obsidian Flame spiker and we went on a 14 win run with the rest of our team changing occasionally. Just wanted to get some input on the build, get someone elses thoughts.


Thanks,
Tamriel Cyrodiil

Last edited by Tamriel Cyrodiil; Jul 15, 2006 at 08:50 PM // 20:50.. Reason: Changed the Title... already one called "Ritualist Spike"
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